I think this is good. Either this or you gain a higher level of speed temporarily on kill is what speedster needs.
Interesting idea, however as I’ve stated before I believe it’s best for CopyCat to stay the same until all other kits (apart from pufferfish) don’t require any more changes since that’s what it’s abilities depend on.
I like this, my only concern is if it would be too much damage combined with the strength. However the strength is only temporary so I think it would be fine.
This sounds a bit complicated. I also think camel is supposed to be nerfed right now because if you look in /changelog one of the entries describes a nerf but last I saw the kit still works the same.
I like the idea of lessening the punishment after respawning, however I believe it should be more than this. Personally I think it should be you respawn with 2 stacks of wool, a gold helmet and leather boots, being unable to take off any armor. I also don’t think the change to make it so you can’t hit people is necessary as hitting players off isn’t that viable anyway right now.
I think fall damage should stay vanilla for ninja. Although difficult, it is possible to place water/webs on the platform and avoid fall damage. I think the cooldown should be lowered to like 3 seconds.
I think 3x3 is a bit much, but I do like the idea of knitter breaking wool from far away.
Players could just not pick up the eggs in chests and if it’s any item, I don’t see this being too useful. I think the bunnies just need to be buffed (I have ideas for this). I also wouldn’t be against more eggs (as you suggested).
This does make the buff a lot better for easter, however I also would prefer something that adds onto easter’s current abilities instead of a new ability. It’s actually a very viable kit, even if it could use a buff.
I know this, I only stated gold because I thought the color fits better with angel. Whether or not it’s Iron, gold or chain doesn’t actually matter that much to me.