actually really really cool
W map designer
happy to see my post was not in vain
youre awesome @AresAnticheat , we should kiss more often (hmu in dms)
The update looks really promising, I like the majority of the new additions besides:
-
Disguise: I do not see the point of adding a disguise command, due to the fact that the majority of the community plays on countless of alts anyways. Instead of wasting tokens, they will simply hop on another account. Besides that, I feel like it would be more of a nuisance when players start disguising in for example a huge teamfight.
-
Nuke: Too much inspired by Lunar, it doesnât fit this server as it is a completely different & more slower paced pvp. Besides that, titan pretty much does the same and it only requires 10 kills instead of 100.
-
Slingshot: The kit was nerfed last patch (2 years ago lol), because it was simply way too overpowered. I do not see a need to revert this change, as slingshot will potentialy be more viable due to the glider nerf anyways. Also the current state of slingshot is pretty balanced, perhaps still one of the the stronger kits.
-
Summoner: Going into the right direction, but it must revert (or atleast buff) the creeper explosion damage. It barely does any damage since the previous nerf.
-
Snowgolem: Current snowball hits already grant speed1, I feel like speed2 could be acceptable for such a underused kit.
These are just my opinions, as mentioned earlier, this looks really reassuring to finally revive soup pvp.
The update looks really promising, I like the majority of the new additions besides:
- Disguise: I do not see the point of adding a disguise command, due to the fact that the majority of the community plays on countless of alts anyways. Instead of wasting tokens, they will simply hop on another account. Besides that, I feel like it would be more of a nuisance when players start disguising in for example a huge teamfight.
- Nuke: Too much inspired by Lunar, it doesnât fit this server as it is a completely different & more slower paced pvp. Besides that, titan pretty much does the same and it only requires 10 kills instead of 100.
- Slingshot: The kit was nerfed last patch (2 years ago lol), because it was simply way too overpowered. I do not see a need to revert this change, as slingshot will potentialy be more viable due to the glider nerf anyways. Also the current state of slingshot is pretty balanced, perhaps still one of the the stronger kits.
- Summoner: Going into the right direction, but it must revert (or atleast buff) the creeper explosion damage. It barely does any damage since the previous nerf.
- Snowgolem: Current snowball hits already grant speed1, I feel like speed2 could be acceptable for such a underused kit.
These are just my opinions, as mentioned earlier, this looks really reassuring to finally revive soup pvp.
Finally!
thanks dutchmtc i had no idea how much time was left
Kitpvp? UPDATE? AHHHHHHHHH
Alright I played the update for 15 mins.
Every kit seems fine for the most part ngl but some need nerfs
Make slingshot 7 seconds instead of 6
NERF ZEUS
Nerf odeons regen a bit
Make hunter have 6 seconds of speed and strength as it can 1-2 tap some kits
joins
hears out over 20 lightning strikes per second
Me asf when using Zeus:
titan also dies at the sight of anything that does aoe dmg, ranged dmg, can be invisible, or is up against a moderately good player who can either just run away to get rid of the titans strength or sneak up on the titan to kill it