What is going on with KitPvP?


There’s a lot to unpack here, so I will be as detailed and transparent as possible.

I see and understand all of your concerns. I know you have heard plenty of staff members say this and have been let down, so I hope to change that. KitPvP is dead, and we all notice it. We all see that it needs serious work. However, it is not as black and white as you may think. It is important to look at this from two perspectives: as a staff member and as a player. I am in the position to see both of these views. There will be a change in KitPvP management in the next couple of weeks.


Staff Member

Before I continue, I want to make it clear that I am not trying to single a specific person or group of people out. It is not one person that can be blamed. It is a collection of us for using an inefficient approach. If there is any place where it seems I am implying that someone is at fault, please remember that not only is that not in my intention, but it’s also not the truth.

My frustration is shared with you. The game mode that used to have 100+ people now has 10 on a good day. There has not been an update in two years, and there is nothing to moderate. For these last two years, we have heard players give us great recommendations, but many complain with no valuable input. For the same two years, there have been so many attempts from staff members in all positions to revive KitPvP and plan an update. I have seen a handful of documents that have some updates planned out. There are way too many issues to address with the planning, organization, and delivery of these updates. If I had to generalize the problem with a common phrase, it would be “all bark and no bite.” We have all the ideas, great staff members willing to put in the time and effort, and excellent developers who can make it happen, but it does not get done. And like cheater_ said, limited development resources allocated to different projects have left kit feeling forgotten. The instigator of these great ideas and plans is Mikeal. Yet, I see an insane amount of backlash for him doing “nothing” when he has done the most out of anyone. All the good that has come out of KitPvP is because of him. I’m sure it is clear that he is busier with his life now, but make no mistake; any staff member that would have replaced Mike over the last two years as kit manager would not have been able to make a noticeable difference. Mike did the best he could to leave positive changes for KitPvP. Mike is not the problem. This is more than which staff you see online to adhere to your personal “activity standards” or if several members should resign. I promise you this is no way to dictate change and involvement with the server. It is a collective issue. You may wonder why it has taken so long to change our approach. It hasn’t. We have changed the process several times but still hit a wall. When you are constantly unsuccessful at something, no matter how much effort you put in, the most basic human response is to put less effort into it. We are doing our best to improve our communication within the staff team and outside of it. I want to apologize for my lack of effort and the lack of action from the kitpvp management. We all want the same thing, to see this server grow. If you respectfully bring up an idea, other staff members and I will try our best to include you in our conversations and explain to you why we think the idea is good or bad. We are always open to respectful, constructive criticism.

Regardless of if this is the response you wanted from a staff perspective, it’s the truth.

Player Perspective

When we come online and see 9 people on, 7 of them are AFK, and 2 are mods talking to each other, it’s annoying. Most players and my friends are quitting because nothing is being changed. Every time we raise our concerns, we are met with the same generic response: “coming soon,” or no response at all. We have been fighting with the same boring kits, using the same boring meta, against the same boring players. Why would anyone want to stick around? Of course, the staff members are busy. We all have lives outside this game, but if staff can’t balance their time, they should not be as involved in it — which is entirely okay and normal. Given that there is nothing for us to do, why would we not be frustrated? Why would we not be complaining? We have been asking for feedback, an update, or even an idea of where the server is going for months. We have been met with silence. What else are we supposed to do? We try to approach with respect and give opinions. We ask for communication and transparency. When that isn’t given, all that is left to do is complain. The staff team shouldn’t be surprised by our constant disappointment and outburst. Like McDonalds and CatTech said, first we need a response. Without that, we are stuck in the same loop we have had for months.

(I may write less here because this forum post is basically the player’s perspective.)


With those two perspectives taken into account, I will meet everyone halfway and start with communication on the next update. I will not lie and try to be as straightforward as possible, even if it paints me in a bad light. We are all trying to improve, and that is all that matters.

We are planning a new update that will likely move to 1.19. That is its own conversation that will not be discussed in this forum post. The decision is not yet final, and we still have testing to do, and we want more feedback from you. We are planning to do something special with the kits as well as adding several cool features and map interactions. There will be another post/reply asking where the community wants the direction of KitPvP to go. None of this is final. Things can be added or removed. The event team will also be getting an update. The value of this may not be seen as much as a player, but it will help ease the hosting process for event members and should allow a variety of more events to be hosted. I have no ETA at this moment.

I hope this addresses some concerns. I will do my best to respond to meaningful replies.

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While writing this thread and its many prior drafts, I’ve constantly considered all of the possible outcomes it could have. The worst obviously being myself shouted at and being told I have no idea what I’m talking about (which seemed unlikely yet possible), and the best being a reply from you/mike saying something along the lines of “Thank you for your feedback, we will take it into consideration”. I believe I speak for everyone when I say that the response we got from you was the greatest outcome possible to a thread like this.

I’m glad that I am finally able to understand what occurred over the course of the past 2 years behind the scenes, and I am especially glad to have been shared with the many troubles the team has met throughout that time. It helped me achieve a whole other perspective on KitPvP, its development and its management, something I was unable to do prior to your response.

I’m glad to know that the management team is on the same page as the entire community. This comes especially after thinking for a good while now that there has been a vast diversity between the opinions of the community and the management, thinking that each side thinks differently of KitPvP. I’m happy to know that not only are we able to understand one another, but that you were all able to experience the gamemode from our perspective, which is often concerning.

I’m glad to know that KitPvP has a future. Whether it is the change in management, the event update, and the 1.19 update. While I can’t say I am most happy about the version advancement, I also can’t say I won’t try to favor it, especially knowing that this update opens the door to many future updates.

While I am excited to know that our gamemode was never abandoned or disfavored by the management, I am most excited to know that our opinions are still valid, considered and appreciated by you, as can be seen by your reply. I believe that this thread and your response is proof for the entire MunchyMC community that criticism and feedback can make a change on this server. In addition, I hope that what we were able to achieve in the last 10 days encourages others to speak up for their own concerns, in order to achieve a brighter future for MunchyMC.

Thank you, oBears. :)


Note: Please no one close this thread just yet, I’d like to keep it open in case anyone has a question for bear boy.

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Well that leaves the question doesn’t it, what resources do kitpvp actually have?

Recently, Cahrypt was promoted to jdev, they were not promoted for kitpvp, they were promoted for survival
Not too long ago, Joshios was promoted jdev, they were not promoted for kitpvp, they were promoted for prison
Going back a little bit further, RossRao was promoted to jdev and later dev, once again, not for kitpvp but for survival

So let’s count, The gamemodes with the most developers is Survival and Prison, this is expected, as they receive the most updates and have the largest player bases (despite what the prison community may let you believe lol)
WoolWars currently has one dedicated developer, who works mainly on WoolWars but sometimes on other stuff.

Where does this leave kitpvp? Tied with Purgatory, SG, and the event server for the least amount of development on munchy.

Look, it’s good that we’re finally getting some transparency. And finally we’re getting some answers on what problems kit has. But solving it is another thing. I get that Dark is “supposed” to be the kit developer, but he’s currently busy with SG and working on literally every other game mode. I guess the question is, where do we go from here? It just seems like a never-ending cycle of:

Kitpvp does not have resources → No work is being done on kit → Kit is not currently hiring developers → Kit still does not have resources

Admitting that the problem exists is one thing, solving it is a different thing entirely, so one last question.

What is the plan for kit moving forward and how is it going to manage its limited resources in the future?

All of this is just me raising my concerns, I am incredibly grateful to finally get some transparency about the situation, it’s awesome that after 2 years, we finally get answers. Thank you bears for the awesome response :sunglasses:

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Developers and Junior Developers are usually promoted server-wide. They may begin to be assigned projects on a specific server, but that does not mean they are limited to just that. Although you may not see it, developers frequently work on different projects from different servers.


That is not how it works. KitPvP is not independent of MunchyMC. Developers are usually hired for the entire server, not for one gamemode. MunchyMC has great developers and great resources — where to place these resources is a different internal conversation.


The survival update is out, leaving us more resources to use to our advantage. KitPvP will have dedicated support for the update. If needed, we can always ask for assistance from others that are available. There will be a follow-up reply to this post (or another one will be created) on the direction that KitPvP will be heading.

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I appreciate all the feedback everyone’s given in this thread. oBears will be taking the lead in working on getting the next kit updates out. We currently have a lot of things planned and in the works but we want to get community feedback in a few areas first. At the moment we have a few things already finished and a few goals in mind but we are debating between 2 different update plans.

The first would be doing an initial smaller update with important features such as updating kit’s version, adding mechanics to better teach players souping, and disguise features to prevent targeting. As well as some other features that have been highly requested (open to suggestions) as well as some new maps we have made.

This update would then be followed a few months later with a larger update that we would present a roadmap for to let everyone know what is coming.

The other option would be to delay any update until after we’ve finished the main bulk of kitpvp changes. This would mean it would be a few more months until kitpvp was updated as there is still a lot of stuff that needs to be done.

Which of these two options would you guys prefer? A small but specific feature priority update followed by a bigger update later. Or wait for a large update in the future?

Which update plan do you prefer?
  • Have a smaller update first, with important features such as updating KitPvP’s version.
  • Wait for the large update in the future to make all the changes.

0 voters

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I can’t speak for the entire kit community but I will definitively say I want a small update followed by a larger one. We’ve been asking for any form of update for a while now so a smaller one would be amazing to keep the hype going until a larger project update.

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I think most of us can agree that we’d rather have a smaller scaled update first so we have something to look up to in the shorter term, that also makes it so players don’t immediately get overwhelmed with a bunch of new stuff.

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A poll has been added, please share your opinions! :)

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So we have a handful of high priority changes for the quick but small update on the list. Is there anything in particular you guys would like to see that hasn’t been listed already?

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Above all else, balancing Ninja & Scripter

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The most important one, in my opinion, is the one I suggested back in July, which is to cheapen event prices. There’s no real reason that events should cost more than the price of a kit pass (which, as a side note, I also think should have its price decreased) for the reasons I stated in my thread.

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I personally would love to see some of the new kits you all have been working on.

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