Heres my follow up.
When I said should prestiging be more difficult, I meant the 1-3 prestiges. I should have specified it in the poll but I couldn’t change it because of the poll cooldown. (My bad). I don’t care how hard the prestiging is afterwards because the economy only really matters in the beginning of the map. I agree with what bhi said about prestiging only feeling rewarding the first couple times you do it. By the time you get to the third prestige the economy is usually f***ked at that point. IMO Red should just make the first prestige more difficult but keep the same exponential increase after each prestige. Everyone loves competition.
I enjoy playing the multiverse, but i’m not really a fan of the way it is currently set up. I’d rather everyone be able to go in as some sort of rare event (Like turf) rather than it being left up to chance.
That brings me to another point which is that I’d like to see more skill-based items instead of luck based. Rudolph hooves being % based for deactivation, hazard chestplate being % based, the epic swords being % based, you get the point. This obviously isn’t a big issue (especially if you don’t pvp) but it’s something I’d like to see worked on.
Personally I’d like to see more mobs like the warden and celestials. When start of the map dropped, I remember everyone in the gang just running around the multiverse for hours farming them. It was actually a really fun and creative addition to the game which I’d love to see more of.
Next the mythical situation. Or rather mythical inflation. (…ha…ha). So ever since map 7 ended, it seems that mythicals are just everywhere and current extincts have replaced them as the new myths. I personally hate that and I know that it’s probably getting worked on for map 11, but I’d like to put my thoughts out anyway. Extincts should remain as a “you-win” item but they should still remain extremely and i mean EXTREMELY rare. They should only be started to be found about halfway through the map. I’d like for only 4-5 of them to exist by the end of the map (This is how many Red originally wanted to exist but he underestimated how little lives munchy players had and we had way more than 4-5.)
Mythicals should also be much rarer. I’d like there to be at most 20-30 mythicals by the end of the game. bhi mentioned that mythicals are weak and unrewarding right now. But the problem isn’t that the mythicals are weak, its that there are so many different myths that if you look at them individually they seem weak. In reality they are still very strong. If they were much rarer and only a few people had them, it would be much more noticeable. For example, the dormammu bag I got in map 10 was considered op but thats only because it was the only myth at the time. NOW if you look at it, the dormammu bag is considered weak. That’s not because the bag itself sucks, but because there are so many more newer op items, the bag isn’t that strong anymore. This is why I want mythicals to be rarer, the way they were in map 7.
Here are 2 suggestions I have for next map.
1: Nerf crate of crates and similar items that can help you get mythical crates by a lot. Or at least nerf it at the start of the map and buff it later on. One of the reasons I quit this map was because a player found a mythical outside, opened his CoC, and got another mythical. Very unfun to compete with that so yeah.
2: The first 2-3 lottos shouldn’t be able to be a mythical. I know I got one (and dropped it) but when I had it, it was just way too broken. It gave the user full control over exit and made you unkillable. Not fun to go up against at all. Thats not to mention the fact that it was able to make me the most money in the game for weeks. (Though I didn’t use it for money because I didn’t really care about ranktop).
All in all, as long as mythicals arent rampant for the first half of the map, im bing chilling.
Next I should have clarified what I meant by the “should there be more pvp events like lotto and tesseract”. I meant should there be more pvp events like that AS OPPOSED to other events like golden grass, rainbow rush, bla bla bla. (my bad #2). But oviously as someone who left clicks a sword I would prefer more pvp events.
Another big point I wanted to speak upon was the world swapping. I’d be fine with multiple maps in rotation but I’d like something newer when the worlds swap instead of multiverse just to keep it fresh. I just think another multiverse duplicate would be a bit boring since we’ve already had it for map 10 and map 10R. (wow im such a greedy player). My preference would be 1-2 maps that stay and don’t change. This is mainly due to there being so many chest spots to memorize but thats like a skill issue i guess.
TLDR:
In conclusion the biggest change I want for next map is for mythicals to receive a significant nerf in their availability. More specifically the start of the map. Overall I’d say map 10 was enjoyable and I had fun playing it.