An update should be coming real soon, and as a result, I would like to discuss some ideas on some tweaks and updates for kits, and some quality of life fixes for the community.
First let’s talk about standard updates on kits currently in the meta:
Buffs:
Bomberman: either reducing the time left click requires for tnt to explode form 5 to 3 seconds, or possibly having a way to self detonate the tnt whenever the bomberman wishes. Armor and weapons is fine for right now.
Dash: Remove the slowness debuff it receives after using the ability. The slowness was overkill on dash, as it already lost speed I
Echo: I honestly don’t see much of anyone using this kit anymore a month after it was released. Either increase sharpness to lvl 2, or add an extra side benefit for using the time piece (such as an instant health restore or regeneration for some seconds)
Groundhog: a major rework or buff change is needed for this kit. I might add a suggestion later on.
Shrek: Grant an increase to damage when surrounded by 3 other players. Ogres are meant to be fierce and enrage when a group of people is nearby. Also helps to buff this kit a little.
Snowgolem: reduce cooldown on throwing snowball from 20 seconds to 8 seconds; change mining fatigue to slowness I. Gaining speed I is not as beneficial as rooting the target, so it should have less cooldown; also mining fatigue does not affect PvP.
Switcher: increase leather helm from protection III to protection IV. Allows for a little more survivability.
Vacuum: provide additional benefits to using the ability: Gain 1 level of protection on the diamond chestplate for all enemies pulled in from the vacuum (limit: 5) for 6 seconds; all enemies pushed by the vacuum have one random piece of armor with protection removed for the entire duration (the armor itself will remain, the protection is lost).
Vampire: Needs a bigger buff/rework. Still sees next to 0 play weeks after the update (Might I always suggest the life steal mechanic being used???).
Nerfs/Other changes
Archer: Remove punch I from the bow, change the sword to Iron with knockback I. Also change the bow’s damage to reflect the distance the arrow travels. 1 Level of power would be added for every 7 blocks the arrow travels (limit: power V). This allows archer to deal increase damage based off of precision, not just shooting close range. This also does not allow archer to simply shoot targets to keep distance. Turns out, 385 arrows is a lot of arrows.
Dragon: Increase the cooldown of fireball from 10 to 15 seconds. This makes using the fireball an even greater risk, and allows for a less aggressive style of the kit, while also retaining some idea of high risk, high reward.
Elementalist: I personally think the elements need changes itself. Here is my suggestion for elementalist rework: Elementalist | Petition
Falcon: Remove sharpness I, however add strength I whenever the falcon is grounded. This helps falcon survive incoming damage and not deal so much damage while in the air.
Fisherman: Add unbreaking I to the fishing rod, however using /rod will not retain the same abilities as the enchanted rod (the ability to reel in).
Hornet: Add falling damage back to hornet. Also reduce the protection on the black leather tunic to lvl 2. Hornet already has good damage reduction against falling as it has protection; no need to make it almost immune to it.
Portal: Add a 2 second cooldown in between using portals, however increase the size of the portal from 1 small block to a 2x2.
Slingshot: Remove the damage slingshot does with the ability. Also increase the cooldown for missing from 1 second to 2 seconds, however, add protection II to the chain mail chestplate.
Titan: Needs a rework, 1 shot mechanics with swords are way too powerful, even at the cost of health.
Here are some quality changes I would like to suggest:
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Add a placeholder for kits that has recharge rates on abilities (I.e bomberman’s tnt, Thors hammer, Switcher’s snowballs, etc.)
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Add a chat filter in the options tab so you can filter bad mouthers or fowl language. This could have like 3 settings for moderate, strict, and regular.
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Add a warp zone to preview kits so that players may make a better decision on what kits they wish to play (specifically for newer players).
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Fix spawn so that titans when they leap into the air cannot stay in the air indefinitely by bouncing off spawn wall.
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Remove the cooldown from groundhog’s ability if the ability fails to go off.
I would like to note that these are just suggestions, and are not being added to the update, pending the approval of staff.
Also hope y’all have a good Easter, even to those who don’t celebrate.