KitPvP [1.8+] Necromancer

Necromancer
Equipment:
Zombie Head with Protection 13.
Leather Chestplate, Leggings and Boots in a Green befitting a Necromancer, who turned itself into a Zombie… (Colour Undecided)
Iron Sword with Sharpness 2.
Description:
Just like Engineer, every time a Necromancer enters the PvP area, a Party (scoreboard team) is made.
When a Player is killed by Necromancer, Necromancer gets a kill and that Player added to the Party.
Should a Necromancer kill an Engineer, the Party of the Engineer is disbanded like usual and the Engineer is added to the Party of Necromancer, the beacon then is build with Emerald Blocks instead of Gold and is still able to enhance the party slots. (Beacon, turrets and cakes have to be rebuild)
Unlike other Players, Healing Potions are like Instant Damage 1 to Necromancer and it’s minions.
Applied poison from other Players is regeneration and applied regeneration (beacon) is Poison.
The minions are constantly tagged by Necromancer with 40% and are forced to stay in PvP till they die.
(Suicide could help)
Should a Necromancer get killed by a Necromancer, Necromancer will die without getting added to the Party.
Should a Minion kill a Player, the Player dies and is not added to the Party, Necromancer gets 40% of the damage dealt by Minion.
Necromancer can’t be added to an Engineer’s Party.
Engine Beaker can’t be added to Necromancer’s Party.
The Party of Necromancer is at most 5 Slots big and can be enhanced up to 7 by Engineer.
Unlike Engineer’s Party, Necromancer’s Party Minions are able to hit each other with halved damage.
Everyone added to a Necromancer’s Party receives a Zombie Head instead of their helmet with the same enchants, provided there were any on what they had before.
Destroys Silverfish’s ability to hide in the Ground, as the Zombie Head sticks out.
Same with Ninja, but that doesn’t matter anyway.
This Kit can only be selected, when the Kill Streak is at that moment at least 10 kills high.
Natural Enemies:
The Gamer, Viper, Engine Breaker, Ninja, Slingshot and any kind of reiligion existing on earth.

Please don’t hate it through the ground till it hits China, like Engineer.

So you kill someone to add him/her to your party, what if he/she doesn’t want to be in your party. I dislike this kit because it will make more people team. Also you do realise the server is 1.7 compatible too right…?

Very complicated in nature, the idea of a party system (my opinion of course) shouldn’t be used in the kitpvp FFA world. Also the healing potion idea is kinda strange, as it makes necromancers unable to use potions and almost “forces” a player to use potions against a necromancer. Again, seems too complicated and doesn’t feel like it would be good anyways. I understand what you are trying to do with htis, but I dont think it would be a good idea.

Also LOL tank with zombie head prot 13 and full diamond = AIDS.

Actually, when I think of a necromancer I think of the colors purple, black, or green as necromancers commune with the dead, not necessarily with just zombies. In fact, a necromancer generally uses skeletons as their minions and like to use shadow (sometimes known as void) damage, which brings light to the dark color schemes. I think with green you are more inclining towards a Plague spreader. Both are very similar, but with a hint of difference. :stuck_out_tongue:

-1 for the idea, but maybe you should try something else for an ability for this kit? The idea of a necromancer would be nice, but not this idea.

You miss understood, Protection 13 only on the Zombie Head of Necromancer, the Zombie Head of Tank doesn’t have any enchantments, because the TNT Block it is wearing doesn’t have any enchantments.
Different with Groundhog, I’m not sure what enchants are on that Diamond Helmet, but these go over to a Zombie Head and loses a few Armor Points because of it.

The Necromancer turned itself into a Zombie to live longer after the dead.

On Christmas Eve, I wrote this Kit as a Minion summoning Necromancer, who has the same Potion concept like this one, but the Minions are not Players and have special abilities based on what block they were summoned on with a chance of 10% to get one of 3 Super Zombies, that are much faster than normal Zombies with more hearts.
The Normal Zombie was described in a command with followRange of 25.0, movementSpeed of 0.4, maxHealth of 25.0, knockbackResistance of 0.2 and attackDamage of 7.0.
The Super Baby Zombie was described in a command with followRange of 25.0, movementSpeed of 0.6, maxHealth of 30.0, knockbackResistance of 0.5 and attackDamage of 6.
The Super Diamond Zombie was full Diamond Armor with the Attributes of Normal Zombie.
The third Super Zombie was described as a Normal Zombie with Speed 2.
The variations for each Dirt block made these described above more powerful, like Resistance 1 and Speed 1 when summoned on Podzol. Every other block was described to give only a Stone Sword instead.
I think the Summoned Zombies variant is a bit weak and unbalanced, as most of the Zombie are killed in 2 hits.

.

EDITED.