List of KitPvP Events

MunchyMC’s KitPvP Events

A list of KitPvP automatic and manual events, along with a brief explanation of them.



Automatic Events

Player-Hosted Automatic Events:
Events available for players to host with /event or /game

Free Kit Mode

Makes every kit available to anyone for 10 minutes.

No Teaming

Disables the ability to attack a player in combat with someone else, and vice versa, for 5 minutes.

Juggernaught

A random player is selected to be the “Juggernaught” until they are killed, whoever kills them becomes the new Juggernaught. After 5 minutes the current Juggernaught wins the event.

Peak

Climb as high on the map as you can. After 3 minutes, whoever is at the highest Y level (without the use of Titan, Falcon, or Glider kit) wins.

TNT Run

Race each other to the end of the arena and avoid the pressure plates. Once you step on a pressure plate you will die and start again from the beginning, the explosion from the pressure plate can also knock nearby players away and kill them. The first to reach the end wins.

TDM (Team DeathMatch)

Two teams will be created and must try to kill the other’s players as much as they can, the first team to reach a certain amount of kills wins the event.

KOTH (King of the Hill)

Creates a “hill” where you are standing, the first player to stand on the hill for a total of 30 seconds wins.

Spleef

All players spawn with an Efficiency 4 shovel. Break the snow blocks underneath the other players to make them fall and be eliminated, the last player standing wins.

CTF (Capture the Flag)

Two teams will be made and they must run over to the enemy’s base and steal their flag while also trying to protect their own. When a flag holder is killed they drop the flag and its team must return it to their base before someone else picks it up. In order to capture a flag you must take the enemy’s flag to your base while yours is still safe, first team to 6 captures wins.

Parkour Race

Players must race each other to the end of a parkour course, the first to finish wins the event.

Super Sumo

A sumo free-for-all, players will spawn on a square platform and knock each other off it to eliminate them. The last player standing wins the event.

FTB (Find the Button)

Players are spawned into a map and must find and press as many hidden buttons as they can before the time runs out, whoever finds all the buttons on the map first or has found the most when the timer finishes wins the game.

Snakie

Follow the path of lime green wool blocks, the blocks are removed behind you as the “snake” moves forward. The snake will start off slow and start to get faster, the last player to fall wins.

OITC (One in the Chamber)

Players will spawn in the map and have a 15 second grace period, once the grace period is over they will be given a stone sword, a bow, and one arrow. The bow is a 1-shot kill, and each kill gives you another arrow. Eliminate the other players to end the game, last one standing wins.

Quick1v1 Brackets / Quick2v2 Brackets

In Quick1v1 Brackets everyone will be selected to fight a random player, the winners of those fights progress to the next round. This continues until one player remains.


Quick2v2 Brackets has the same rules except you can choose a team mate with /partner (name), or have one randomly selected for you. The teams will fight each other until one pair remains.

Solo Dodgeball / Team Dodgeball

In Solo Dodgeball all players have a number of lives determined by how many players there are in the event. There is a single “ball” the players throw at each other and once you are hit you lose a life, when you reach 0 lives you are eliminated from the event. The last player standing wins the event.


In Team Dodgeball there is a red team and a blue team whose players are randomly selected, and there is a number of balls (colored wool blocks) determined by how many players there are. A team has a total amount of lives that decreases each time one of its players are hit. Once a team’s lives reach 0 they will enter Sudden Death, where if a player is hit they can no longer respawn and are eliminated from the game. Get the opposing team to 0 lives and eliminate its players to win.

Feast

Players will all start at a spawn point. Loot as many chests as possible and get the strongest gear you can by enchanting, you may also craft soups to get more healing. Eliminate the other players, the last one alive wins.

Sumo / 2v2Sumo

Players are randomly selected to fight each other and spawn on a small platform, knock your opponent off to win the fight, and move on to the next round. The rounds will continue until one player remains.


2v2Sumo has the same rules as regular Sumo, except you will be given a randomly selected partner to fight alongside you. The last pair remaining wins the event.

War

Players are automatically divided into teams (red, blue, green, or yellow), one player per team is selected as its captain. As long as a captain is alive their team will continue to respawn, kill the opposing captains to eliminate their team and be sure to defend your own. Last team remaining wins.

Classic RedRover

Two teams and their captains will be randomly selected, the captains will each then pick a player on their team to fight the other. Whoever wins the fight moves on to fight the opposing team’s next chosen fighter and this will repeat until only the winning team remains.

Soup Hunger Games / Gold Hunger Games

In Soup HG, before the game starts players are able to pick from multiple kits to use to their advantage. When the game starts players must mine for materials and craft their own gear during the grace period, find mushrooms and make bowls to craft soups for healing. Eliminate the other players, the last one standing wins.


Gold HG works the same way except you cannot use soups for healing, but you can get golden apples instead by breaking leaves.

Event Team & Staff Hosted Automatic Events:
Automatic events only available to be hosted by the event team and staff members

RedRover

Players must make it from one side of the map to the other (red/blue) while the slayer tries to kill them. Try not to be killed and sabotage the other runners by knocking them toward the slayer, the last runner alive wins.

"Abuse" Events

An event or staff member will alter the gameplay of an automatic event, often in a chaotic and fun way (e.g. spawning mobs and/or giving players potion effects in Sumo or TNT Run).

"1 Line" Events (Sumo/CRR)

The 1 Line events work the same as their normal variants, except the sides of the fighting area will be removed so the players only have a 1 block wide space to strafe and fight.

Solo Dodgeball Insanity / Team Dodgeball Insanity

The Insanity dodgeball events work the same as the normal versions. When the game starts the entire floor will be set to the block that is the event’s “ball” (sea lanterns for solo, colored wool for team) so there are many more to throw.



Manual Events

Events created and hosted in the event world by the event team and staff members

2v2Sumo (Manual)

A manually hosted version of the 2v2Sumo event with the same rules. However, in this event you are able to choose your partner by getting in one of the team boxes with them.

Anvil Drop

Anvils will fall from the sky, avoid being crushed by them to survive. As the event goes on the anvils will fall faster and in larger quantities, the last player alive wins.

Bow Spleef

Players are given a bow with Flame and Infinity. Shoot the TNT out from underneath the other players to make them fall and be eliminated, the last player standing wins.

Classic Red Rover / Sumo Red Rover (Manual)

A captain will be picked for the red and blue teams, the 2 captains will then pick players for their team. Once teams are formed the captains will each select one of their players to fight to the death, the loser is eliminated from the event and the victor moves on to fight the opposing captain’s next fighter. If a player manages to get 3 kills in a row they will have their full kit replenished. Once all a team’s players have been eliminated the captain will have to fight, whichever team kills the other’s captain wins the event.


Sumo Red Rover works the same way except the fighters will have to knock each other off a sumo platform, and if a player wins thrice the opposing team gets a knockback stick for 1 fight.

Color Run

The host will call out a color and the runners must run to that color as the slayers try to kill them on the way there, last runner alive wins the event.

Deathdash

Runners must try to avoid the slayers hunting them and stay alive for as long as possible by running away and/or hiding. The last runner alive wins the event.

Deathrun

Runners will race through an obstacle course while the “death” players activate traps to kill them or slow them down. The first to finish the course wins the event.

Disco Dance

Players can be on one of 3 floors of wool and the host will play a music disc. When the music is stopped a percentage of the wool is replaced with air and the higher the floor the better chance players have of surviving. The host will make the event more difficult as it progresses by increasing the percentage of blocks removed and/or toggling PvP and giving knockback items. The last player standing wins the event.

Ender Parkour

Players will be given ender pearls and must teleport to floating platforms and race to the end of the map, the first player to finish wins.

Escape Room

Players will be released into a series of rooms with different challenges, the first player to complete them all and escape the rooms wins the event.

Fish Race

Players will fish from a large pool of water and when they catch a fish they must put it into their own hopper as soon as possible, the last player to put a fish in their hopper is eliminated and the process repeats until one player remains and wins the event.

Four Corners

All players will choose a corner of the map, one will randomly be selected and the players in that corner will have to knock each other off a platform until one remains. The winner in the corner continues in the event and the process will repeat until there is one player left.

Free For All / Last Man Standing

All players receive a kit and will fight each other to the death, last person standing in the arena wins the event.

Green Rover

Similar rules to Red Rover. The slayer is given a bow and arrows to shoot the runners off the map. The host will call out a color and the runners must make their way to that color by completing a few jumps and trying to avoid being shot by the slayer. The last runner standing wins.

Hide and Seek

Hiders will hide throughout the map from the seekers hunting and killing them, last hider alive wins.

KB Survival

After a short grace period, all players will be given items to knock each other off the map (e.g. a knockback stick and snowballs), the last player standing wins the event.

King of the Ladder

Players will race to the top of a large pillar by climbing ladders, they can also try to knock their opponents off the ladder to slow them down. The first player(s) to reach the top wins the event.

Lucky Corners

All players will choose a corner, one will randomly be selected to have a percentage of its blocks removed. The percentage of blocks removed will increase as the event goes on, whoever falls is eliminated from the event and whoever remains in the corner continues. This process goes on until there is one player left.

Lucky TNT

Players will choose one of four corners to stand in and one will be selected to have it’s players dropped down into a classic TNTrun (pressure plates over gravel/TNT and players spleef each other by running) arena and the last player standing in the corner survives to continue in the event. The process will repeat until one player remains and wins the event.

Man vs. Mob

Players are given a kit and must fight against waves of hostile mobs to survive, the last player alive wins the event.

Parkour Race (Manual)

Works the same way as the automatic version.

Pig Thing

Players are given pig spawn eggs and saddles to ride them, the host will attach them all to a lead and then a floating fencepost. Once PvP is enabled the players must kill each other’s pigs and make them fall, last player sitting on a pig wins.

Potion Masters

The “potion masters” are given harming potions and the runners are given soups for healing, the host will call out a color and the runners must go through a maze and survive the harming potions being thrown at them to find that colored area and be safe. The last runner alive wins the event.

Siege

Two teams will be made, the raiders and the guards, and one player will be selected to be the “King”. The raiders’ goal is to kill the King and the guards’ goal is to kill the raiders and protect the King. The raiders win the event if they kill the King, the guards and King win if they kill all the raiders before that happens.

Shoot or Run

Shooters are given bows with Punch and Infinity. Runners must race through a multi-leveled course with less cover in each level and avoid being shot back down to the beginning by the Shooters. the first runner to reach the end wins.

Simon Says

The host will give a command and if “Simon says” (or whatever the host substitutes for Simon) precedes it then the players must obey that command. If a player doesn’t obey a command, does something that wasn’t commanded, or obeys a command Simon didn’t say then they will be eliminated from the event. The host can also try to trick people in multiple ways like spelling errors (e.g. “Siman says jump”) to eliminate them. Whoever lasts the longest wins the event.

Soccer

The players will form 2 teams and one player will be selected as the “ball”. The teams will use knockback sticks or other items to hit the ball into the other team’s goal, whichever team scores the most or reaches a certain amount of goals first wins the event.

Speed Race

Players are given a very high-speed effect and will race to the end of a course, there are many different obstacles in the way to slow them down. The first player to finish wins.

TNT Survival

TNT will fall from the ceiling and players must avoid the blasts to survive. The TNT will fall more and faster as the game goes on, the last player alive wins the event.

Trade Wars

Players are given materials such as emeralds to trade with villagers and use the loot they obtain from them to craft and enchant the best equipment they can. Once the trading period is over the players will be sent to pods and then dropped into an arena where they will fight to the death, the last player standing wins the event.

Tunnel Run

The players will be let loose into a system of tunnels each with their own challenges and will race to the end, there are also mobs and other dangers to slow them down or kill them. The first player to reach the end wins.

Waterdrop (PvP, Speed, TNT, Jump Boost, Red Rover, Musical, Thimble)

Players must jump off a high platform into a 3x3 hole filled with water, whoever survives the jump continues to the next round. The host will make the game harder as it continues by adding different types of blocks to avoid, the last player alive wins.


PvP Waterdrop:
In PvP Waterdrop the rules are the same except PvP is enabled and players may be given knockback items to sabotage each other.


Speed Waterdrop:
In Speed Waterdrop the rules are the same except the players are given a high level of speed to make the jumps more difficult.


TNT Waterdrop:
In TNT Waterdrop the rules are the same except instead of jumping off a platform the players are launched into the air by a TNT cannon and must make it to the water from there.


Jump Boost Waterdrop:
In Jump Boost Waterdrop the rules are the same except players will be given a strong jump boost effect and must jump high into the air and make it to the water from there.


Waterdrop Red Rover:
The event starts similarly to Classic/Sumo Red Rover, team captains are selected and they then select their team members. Both teams must jump down into a 3x3 hole of water and the event progresses like normal waterdrop, once all of a team’s players are dead the captain then takes their place. When all of a team’s players and their captain are dead the team that still has players or their captain wins the event.


Musical Waterdrop:
The host will play a music disc in a jukebox and when the music is stopped the players will be released and must jump off a platform and each try to make it into one of the 1x1 holes to survive, once a hole is taken it will be closed and can’t be jumped into again and the survivors will have less and less holes to jump into as the rounds progress. The process repeats until one player remains and wins the event.


Thimble:
Thimble is very similar to Waterdrop, but all players stand in their own pods and take turns jumping into a pit of water. Wherever a player lands a block is placed, removing that bit of water and making it more difficult for the next players until there are very few places to land left. Whoever survives their jump moves on to the next round and the last player alive wins.

Wipeout

Players will race through a course filled with parkour, redstone, or other types of obstacles to slow them down and the first to reach the end wins the event.

X-Run

Players are given a high level of speed and race to the end of a raised course with many gaps they try to run over. Whoever falls must start again and the first to finish wins the event.



Written by @Atterax

29 Likes