I have a ton of suggestions of ways to balance kits, and as such, this is going to be a very long post, because I have tons of ideas. I’m going to make a list of all the kits, and list bugs with them that I’ve noticed, but also some changes they could go through to either nerd or buff them, depending on what said kit needs.
DISCLAIMER: Abusing bugs to your benefit is against the rules and is a bannable offense. You’ve been warned. I’m only mentioning them here to give a nice overview on what needs fixed.
DISCLAIMER: My suggestions, and why I think each kit is balanced/overpowered/underpowered is purely my opinion.
------------------------------------------------------------------------------------------------------------------------------------------
Vast Kit
This kit is overpowered because it goes up too fast,takes 0 knockback while its ability is active and is going up, and makes it extremely easy to escape dangerous situations.
Bug: The possibility of using the kits ability to place blocks above the height limit.
Suggestion: If someone with a vast kit gets hit with anything (snowball, sword etc,) stun the kits ability right before Minecraft would try to register knockback that way they can still take knockback.
Suggestion: Increase the kit cool down if it’s use going up. Increase it enough so it’s as fast as Bouncy kit.
OR
Suggestion: Decrease the amount of blocks up vast goes up, enough so it’s as fast as Bouncy kit.
------------------------------------------------------------------------------------------------------------------------------------------
Glider Kit
This kit is overpowered because it’s too fast, takes 0 damage unless it goes too far, and makes it extremely easy to escape dangerous situations
Suggestion: Remove the speed. The speed is a huge problem with glider, and a very simple one to solve.
Suggestion: Add “Incremental damage”. What i mean by this is glider would be able to glide down 5 blocks without taking damage, but beyond that, it’d start taking some damage (half a heart each extra block down).
------------------------------------------------------------------------------------------------------------------------------------------
Camel Kit
This kit is overpowered because you can just stay down by the sandstone, where you are extremely hard to get to without touching the sandstone themselves.
Bug: I think this a bug, but sometimes items aren’t destroyed when they touch the sandstone, allowing camels to obtain them either by touching the sandstone for a second, or using carpets. (This is a general bug, but is generally only relevant for Camel kit)
Bug: If you time placing a carpet on the sandstone just right, you can actually dig a hole into the sandstone, then let the sandstone stack over you.
Bug: Chests can not open when they’re right on top of the sandstone. (This is a general bug, but is generally only relevant for Camel kit)
Suggestion: Instead getting a wither effect when you touch the sandstone, you would instead have a number of Chances to fall into the sandstone. If we say 2-3 chances, people would be able to fall into the sandstone, without fall damage, or dying, 2-3 times. But after the last chance, they’d die instantly. They’d have 5 seconds to get off of the sandstone after touching it before consuming another chance.
------------------------------------------------------------------------------------------------------------------------------------------
Knitter Kit
This kit is balanced kit, other than the first 10 seconds of the game where a knitter can just sit at the bottom, and troll someone until they touch the sandstone.
Suggestion: Disable the kit’s ability for the 10 second grace period.
Suggestion: Add the ability for Knitter kit to instantly remove carpets too.
------------------------------------------------------------------------------------------------------------------------------------------
Bouncy Kit
I find this kit to be balanced.
------------------------------------------------------------------------------------------------------------------------------------------
Ninja Kit
I find this kit to be balanced.
Bug: The possibility of using the kits ability to place blocks above the height limit by block glitching (Which is not allowed), and then quickly using the item.
Bug: Sometimes, you lag into a block when you use your ability (lagging into blocks is general issue, but it happens way more often to Ninja kit users)
------------------------------------------------------------------------------------------------------------------------------------------
Archer Kit
I find this kit to be balanced.
------------------------------------------------------------------------------------------------------------------------------------------
Healer Kit
I find this kit to be balanced.
Bug: When you eat a Golden Apple, it takes away your permanent regen.
------------------------------------------------------------------------------------------------------------------------------------------
Anvil Kit
I find this kit to be balanced.
------------------------------------------------------------------------------------------------------------------------------------------
Teleporter Kit
I find this kit to be balanced.
Bug: Pearls fail to work when they land on a slab (This is relevant for anyone who gets a pearl, but mostly happens to Teleporter kit users)
------------------------------------------------------------------------------------------------------------------------------------------
Feather Kit
This kit is very close to being balanced.
Suggestion: Instead of taking 3 hearts max, make it take 2 hearts (similar to using a pearl with Teleporter kit)
------------------------------------------------------------------------------------------------------------------------------------------
Spiderman Kit
This kit is almost balanced.
Suggestion: I feel a good ability for this kit would be to walk through cobwebs at normal speed (like a spider).
------------------------------------------------------------------------------------------------------------------------------------------
Speedster Kit
I feel that this kit is slightly underpowered one.
Suggestion: Add a damage dodge effect that someone can apply every 2 minutes (lasts 15 seconds). This effect would give a %15 chance to “dodge” someone’s attack.
------------------------------------------------------------------------------------------------------------------------------------------
Tinker Kit
This kit is a very fun kit to play with, though it’s a bit underpowred, especially in comparison to Archer kit.
Slight Issue: The fireworks that the Tinker kit effect uses tends to lag people out who have crappy computers. I suggest using less and or different particles for Tinker kit to eliminate this issue.
Suggestion: Half the cool down time. The kit doesn’t do nearly enough damage to warrant a super long cool down.
------------------------------------------------------------------------------------------------------------------------------------------
Paladin Kit
This kit is underpowered because it does abolutally nothing to help you later in the game.
Suggestion: Give paladins an extra 2 hearts of health, This would do a lot to help them later in the game.
------------------------------------------------------------------------------------------------------------------------------------------
Pyro Kit
This kit is so fun to play with, but it’s fairly underpowered.
Suggestion: Make fireballs thrown by Pyros create a much larger explosion.
Suggestion: Make explosions do less damage to Pyro kits.
------------------------------------------------------------------------------------------------------------------------------------------
Greedy Kit
This kit can be a fairly useful kit for people to easily get stuff from chests they come across.
Suggestion: Give Greedy the ability to get all the items from people they kill (Dropped on the floor if your inventory is full) -This was an idea from RipShottt but as a separate kit.
OR
Suggestion: Add some auto inventory managment features, like auto dropping old swords for better ones, armor, tools, etc.
------------------------------------------------------------------------------------------------------------------------------------------
Engineer Kit
This kit is a nice idea, though it’s fairly challanging to take advantage of redstone features in a faster paced game such as Wool Wars in my opinion.
Bug: Players can use pistons to move blocks that would normally be unbreakable.
Suggestion: Make the throwable tnt blow up instantally when someone is near it.
Suggestion: Give 2 tnts per kill instead of just 1.
------------------------------------------------------------------------------------------------------------------------------------------
Salvager Kit
This kit is a nice idea, though it’d be better if there was a faster way to break items down.
Suggestion: Put a non movable button item in the top corner of the player’s inventory, when clicked with an item that can be broken down, to just remove the item you were holding with your cursor, and give you the items it broke down into. When clicked on while holding nothing, it’d open a crafting table.
Suggestion: Give the ability to get all the items from people they kill, to “Salvage” the items. (Don’t give this to salvager if given to Greedy) -This was an idea from RipShottt but as a separate kit.
------------------------------------------------------------------------------------------------------------------------------------------
Grandpa Kit
This kit is only useful in very niche situations, and is practically useless against Glider, Feather, Anvil, anyone who’s in cobwebs.
Suggestion: Instead of giving an item, this kit should just make you do more knockback when you hit someone with a weapon (Like an Axe or Sword).
------------------------------------------------------------------------------------------------------------------------------------------
Vanish Kit
This kit’s only uses are vanishing in Dangerous situations, or getting up fast, but only once. Teleporter makes this kit redundant, as well as Vast.
Suggestion: Instead of having a 1 time use, start with 2 uses, and give another use every 1 1/2 minutes.
------------------------------------------------------------------------------------------------------------------------------------------
Vision Kit
This kit is really fairly useless. What good is seeing someone’s health and where they are if you can’t beat their mobility advantage?
Suggestion: Give the Player 2 Eyes of Ender at the beggining, 1 every minute, and 1 every kill, which would act as a “Homing explosive projectile” That will go after the nearest player to you when thrown and explode on impact.
------------------------------------------------------------------------------------------------------------------------------------------
Pufferfish Kit
This kit is really useless, though I get the impression it was meant to be, though I do have some ideas for it.
Suggestion: Add a chance to inflict the poison debuff on the player you hit.
AND
Suggestion: Add a stronger Sharpness enchant to the pufferfish.
AND
Suggestion: Add a knockback enchantment to the pufferfish.
OR
Suggestion: Instead of the other 3 suggestions, leave it the same but double or triple the reward in tokens.
------------------------------------------------------------------------------------------------------------------------------------------
I will say this again, This is completely my opinion, and I’m just throwing around ideas to help balance the kits. ^^
~Plazma