Survival 1.20 Update - Big changes & new rules

to help with the economy

it makes the server multithread instead of singlethread i believe, which allows us to increase spawn rates and mob caps (we’re on vanilla spawn rates right now)

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bc its op af lollll

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Did you just not read the post…? :frowning:

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no only the points

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You are a very lazy boy

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Further change logs:

  • Increased mob spawning rates by 40,000%
  • Increased mob spawning limits by 2,500%
  • Increased breeding limits by 233%
  • Reduced gold salvage drops by 55%
Quest changes

Frikka

Hostile Mobs 350 → 500
Zombies: 500 → 1000
Potion Effects: 25 → 20

Bjarke

Spiders: 50 → 150
Creepers: 50 → 500
Hostile Mobs: 350 → 500
Hostile Mobs: 750 → 2000
Skeletons: 500 → 1000

Hillevi

Phantom Membrane: 32 → 64
Trident: 2 → 5
Squids: 100 → 300
Pillagers: 100 → 200

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Thank youuu cheater!

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holy crap how low were they

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Best update ever for real

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yes buddyboy

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DAYUM thats a high number of mobs, makes sense tho

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It’s roughly vanilla levels! Just sounds crazy because it was so low before!

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Please be my survival manager

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Logged on forums after 6 days, this took me too long to read.

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