Nerfing previously available perks (especially if players purchased them from us) is a very difficult task. We knew that we’d be walking a thin line and therefore we made the changes announced above with careful consideration of players on both sides of the argument.
From the feedback I’ve heard so far, I think we hit a sweet spot with our changes to the ++ rank. However, we evidently underestimated the pushback that our changes to the Elite rank would have. I genuinely thought that these nerfs would be much less controversial since their impact is rather small. I was probably wrong to announce this at a time where you cannot yet test the changes and instead let your imaginations of “horror scenarios” run wild.
That being said, I have followed the discussions closely and with great interest, and I have heard your complaints. We will make the chest of sorrow free to use for people who have purchased an Elite or Legend rank. Maybe we can revisit this topic at a later time once we all had a chance to play around with the system. I’d like to ask you to keep further feedback to yourself until you had a chance to experiment with the changes and can give meaningful, and constructive feedback.
However, I would like to say that I am quite disappointed in some of you for how you’ve decided to voice your opinions on this topic. While the tone of the discussions has been mostly civil, I am shocked by the accusations and baseless assumptions being thrown around and how you’ve riled each other up. I understand being upset or unhappy with changes, but there’s no reason to let it turn into blind rage. I hope you’ve all had a chance to cool your heads and reflect on this.
Let me finish on a positive note. Ross and I are super excited to finally share all of our hard work with the rest of you, and I am sure so are all of the builders and staff members who helped put this update together. Please keep the (constructive) feedback coming, so we can all have a great time together. Always remember that we made this update for you, the survival players.