So far, we have no idea about how much the price can be. So I wouldn’t speculate over that. The discount could be higher, sure, that’s the point of constructive criticism but keep inventory isn’t gone!
Meow: It costs 10 gold as a base to get your items back. Extra 10 for each netherite items and gadget. Assuming you had full netherite and tools, it’d be 90 gold or 63 with the discount.
Shrug. Comparing irl money and gold is pretty… odd.
As far as I’m concerned, people don’t complain and rise a money grab issue when kits get nerfed on Kitpvp while people actually bought legend for kits. Things need balancing anyways.
Kits are completely different imo, and in Woolwars which I was a big part of, when things got nerfed believe me there was backlash. Teleporter kit is a great example. So many people disliked the changes.
Boohoo you wasted ur money…
Lemme do some crazy math rq
Keep inventory being gone + less p2w = good
Sorrow chest = bad on paper (probably not that bad tho icl)
It’s not that deep bruh I swear half of yall were complaining about the server being p2w like a year ago. If anything this change is a step in the right direction.
If the perk has been given to everyone, what did people pay for? shouldn’t there at least be more of a distinction, since 30% seems bit low? and sure, that probably will be adjusted after the backlash, but the rank is effectively useless for people who only play survival and bought it for that specific purpose
and i know the changes arent final, though they may have been better received if they weren’t introduced so… definitive seeming?
if the perks are already being balanced by giving everyone keepinv lite version, why nerf the ranked version so much? its already being made more accessible to non ranked players, so the balance isnt as off as it has been so far?
the main point on buying ranks is to have an advantage, yes, it shouldn’t be OP, but it was, and has been for a long time, and if it was to be changed, it feels a little late (in my opinion)
changing perks is fine as long as it isnt just about losing them, the problem is that not much was offered to counter balance the nerf
Imho legend should’ve never even had any perks for survival other than colors. Its not a survival rank its a global rank thats main focus is for other friggin gamemodes…
I was taking with some1 earlier and they asked me this “how often do you die in survival” and my answer was almost never. So why should removing keep inventory be such a bad idea??
So to wrap this reply up I’ll say this. Keep inventory being removed is not survivals end, it’s simply a controversial step in the right direction…
PS: these changes are definitely not a means to make more money. if anything these changes would make legend more useless which equals less sales.
Honestly like how do you die in the big 2024, fly is still a perk and everyone by week 1 has full maxed out armor. Its pretty hard to die unless your careless enough to.
bro who tf is buying lemonade in a 3rd world country? The customers have to pay for all sorts of things xD. They got families to feed, they can’t spend money on lemonade xD
(Edit: Because their’s only 2 contructive replies at a time, ima just put my take in this one. Down below)
Imo, there’s nothing that can be done bcuz the mods prolly won’t fix it.
It’s controversial, bcuz it’s good that it’s not p2w anymore, but it’s also kinda scamming the ppl who already paid for it.
Regarding iceylight, if you read the TOS and really dissect the sentence, it says "We can’t guarantee continous and SECURE operation and access to the webstore and it’s products. I think most people would interpret this as they can’t guarantee that the products won’t have any glitches in it. However, they’re removing the product as a whole, which isn’t really a part of the TOS.
My take as of rn, is that firstly, if ur spending 50 bucks on a rank in this server, u gotta find a hobby irl or smth. Secondly, it’s not the end of munchy because it does help the server out in a way, but it’s ultimately their server and their’s nothing we can do.
yeah exactly,
i feel like a good way to do it would be to either
make chest of sorrows free for elite and legend players,
or keep it for those who already bought the rank, remove it from future rank purchases if you really wanna nuke the perk.
either one should work.
but it… quite literally did… get removed…
it’s a worse version that’s now avaliable to everyone.
the people who paid for the better version, shouldn’t have it revoked simply because a worse version is now accesible by all.
I feel like a lot of this negative feedback could’ve been avoided if you just asked the community for their thoughts beforehand. You have to agree with me that you can’t just go out and make decisions on your own when you know those decisions would upset the same people that the server depends on to maintain itself. At that point you’re just wasting time and money coding features that you’re eventually gonna have to scratch off when you realize no one asked for them…
I don’t believe you had bad intentions with these changes. I doubt you and cheater were sitting there like “haha we’re gonna steal some children’s money”. However, you can’t blame the community for thinking this when this is what these uncoordinated changes infer. You said yourself that these decisions were made based off community feedback, and I’m assuming that it’s mostly from posts like this one. However, I’m looking back at that post and the only involvement from you was cheater commenting on cosmetics and finally closing the thread when things went ruckus (keep in mind, without ever mentioning anything the community said). A great way to make everyone happy would be to post something as simple as:
Hey guys! We hear you and we want to do our best to keep survival balanced and fair. Here’s some ideas we had:
make this cool spooky chest at spawn that lets you buy back your stuff after death (elite and legend get a discount)
…
…
What do you think? Do you have any other ideas that would achieve the same goal?
You just can’t go full parent mode on all of your players and say “this is what I decided so that’s how it’s gonna go and you have no saying in that!”. You also can’t say that and not expect a messy, uncivilized discussion which achieves nothing at the end of the day when you weren’t there to organize it yourself.
As a fellow programmer I would expect you to know by now that no changes are ever rolled out without the customer’s approval. You skipped that stage and these are the consequences.
Firstly, the assertion that we didn’t consult the community is inaccurate. We reviewed extensive feedback from various forum posts and discussions before making these changes. The specific thread you mentioned was one of many sources we considered.
Secondly, the idea that we’re simply “wasting time and money” on features that will be removed is not reflective of the development process. Changes in game design are iterative and often involve adjustments based on player feedback. This is a normal part of maintaining and improving any game.
We’re not making decisions in a vacuum or attempting to impose changes without consideration. Our goal is to create a balanced and enjoyable experience for all players, which sometimes requires tough decisions and changes to existing features.
Lastly, suggesting that our actions are equivalent to going “full parent mode” on players is not a fair characterization. We strive to maintain a dynamic and balanced game, and this sometimes means making unpopular decisions for the greater good. We remain committed to listening to the community and adjusting based on the feedback.
Same as what Dutch said please remember guys keep it respectful. At the end of the day we all want whats best for survival and being rude/arguing is not going to help anyone at all.
Added this paragraph a bit late so I’m gonna add it back and expand:
You convinced me, I really do believe that you had the right idea rolling out this change and waiting for community feedback. That being said, your approach is way too passive.
One of the main critiques I and many others have of Munchy nowadays is that there’s little to no communication between admins and the community (with the latter including lower-ranked staff members). You drop bombshells out of nowhere without notifying absolutely anyone then sit back as the crowd goes wild.
Let’s compare your approach with @cahrypt 's approach back in May 2023. You both rolled out massive gameplay changes - the main difference being you threw out an update without anyone knowing while crypt’s update was completely based off of a feedback thread that he initiated. Your update caused the creation of this thread - a messy debate that’s full of shouting and negative comments. Crypt’s update was preceded by this thread, and he managed to make the 2nd most toxic gamemode on the server have the most civil discussion I’ve ever seen in the KitPvP forum. Not only that, but please take a look at the feedback this update had when it was finally rolled out.
You can’t stay passive and stare from afar. This just isn’t how it works.
Please also keep in mind that cheater posted a total of 5 threads leading up to the season 5 announcement. Any of those threads would’ve been a fantastic spot to stop for a moment and say “hang on guys, do you agree with what we’re doing before we actually announce it?”
I don’t see how this is an improvement. If you want to balance it, then having fly tokens that mimic the fly purchased in ranks, and also offering the chest with in game gold to mimic what was purchased in ranks is the way to balance it. Removing features that were the reason the ranks were purchased in the first place is not the solution.